Website powered by
Alex Bernal
Alex Bernal
3D Game artist
London, United Kingdom

Summary

I’m a 3D game artist with 8 years of experience working in the gaming industry. Originally with a background in architecture in Mexico, I moved to the UK in 2010 to follow my passion for video games. I like incorporating my heritage and travel experiences into my design and I prefer colourful and stylised projects.

Skills

Concept Art3D ModelingGame DesignCharacter ModelingEnvironment DesignConcept DesignGame DevelopmentCharacter Design3D Animationvfx

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
After Effects
After Effects
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer

Experience

  • Lead 3D artist at Netspeak Games
    London, GB
    January 2020 - Present

    Working with the team at Netspeak is a dream come true; Sunshine Days is a colourful, inclusive and fun project to work on. I undertook leadership training and became part of the management team for the last 2 years. My main daily tasks included 3D modelling, texturing and animating characters, working on environments together with hundreds of assets, as well as modifying shaders and creating VFX in Unreal Engine.

    https://sunshinedays.co.uk/

  • Game artist at Fish in a Bottle
    Leamington Spa , GB
    August 2017 - January 2020

    I was in charged of making 2d and 3d assets for all sorts of games from mobile, browser, educational and exhibitions.

  • 2D/3D Artist at Nellyvision
    Leeds/Brighton
    December 2013 - March 2015

    I was in charge of responding to both outsourcing and in-house projects. Depending on the project I would make 3D models with textures, UI, Gameplay design, concept art, final artwork and illustrations, animations; anything related to the graphics of our projects. Even though it's a small company, we always manage to achieve our goals regardless of time constrains and budgets.